I’m having this problem with my final renders. I don’t know what’s causing it.
All of my post-processing values are at their highest (final gather quality and …) .
I increased the samples of all the lights in the scene ( Sun and sky light), but it didn’t fix it. I also increased the intensity of the directional light (sun), and it didn’t work.
I have a very large landscape, though. Can this problem be from the scale of my landscape?
And is there any solution for it?
There are a lot of thoughts on this, the widely accepted idea is that this happens on surfaces that receive light via multiple bounces from multiple sources and it’s constantly trying to adjust. Check this thread out and see if you can gain any insight!