Strange shadows between attached objects

Hi!

Well if you see “random” shaped blurred out shadows you can be sure that your lightmap resolution is not high enough… (or maybe just not grid/pixel snapped)
In Unreal with static lighting all assets are calculated separate so even snapped meshes will have shading differences with default lightmass settings! You can avoid it with ILLS: 0.1 and ILS: 0.6!