Hi guys , i am pretty new with Unreal i have some strange shadow(at least i think so).
I am having a wall , which is a static mesh imported from 3ds Max , for lighting i am using “DirectionalLightStationary”.
As far as i understand there is nothing in the level that should cast a shadow with such shape:
There is nothing that can cast a shadow with such form in the level:
and that’s the mesh with the UVs:
I have no idea where this is coming from. Any help should be appreciated.