Strange Shadow Ghosting in preview windows when viewport set to show lit scene

I’m posting findings here in case this helps anyone:

  1. This problem may be caused by nvidia driver versions but unclear and with the current state of nvidia drivers, the one I’m using would be the most stable
  2. Switching the desktop renderer anti-aliasing method from the default TSR to FXAA eliminates this strange shadow ghosting problem but FXAA introduces some occasional shimmering at some angles
  3. Trying to use Lumen/ray tracing doesn’t fix the issue
  4. Using DLSS/DLAA eliminates the shadow problem but can introduce artifacts in images (as expected with any non-raster renderer)
  5. Increasing engine scalability settings from epic to cinematic doesn’t fix the problem

At this point, there simply doesn’t seem to be a solution other than potentially playing with drivers which would be uncertain. If anyone has any insights/actual fixes, please contribute.