Strange shadow effects with point light

I’m learning how to create with Unreal, using various sources around the net to teach myself everything from building in the viewport to creating blueprints, but I’ve got a little issue that I can’t seem to find an answer to.

A shadow is being cast around roughly 190 degrees of my point light, no matter where I move it or rotate it (didn’t think that would matter for a light but I was trying everything I could think of) the shadow follows.

Can someone explain this to me please?

What is it you are trying to do? If your want it to point down, you need to rotate it. That light-bulb just shows you where the point light is, not what it’s orientation is. (Apologies if this isn’t what you are trying to achieve).

:slight_smile: I understand that the light bulb image is just to show what it is, I’m using a point light though, not a spot light, isn’t the light supposed to be a 360 degree sphere, rotating in any direction has no effect on this type.

I’m trying to illuminate the room with this light in the middle.

Do you happen to have a light function plugged into it? Also, I’m assuming you’ve built lighting after placing the light in that position.

I have no functions plugged into it, I’m still quite early in learning how to use Unreal and all I’ve done so far is create a small room and dragged a point light into it when I noticed this shadow.
I built the lighting after taking this screenshot and the results just seemed to be lightening up the entire room more, the shadow part in my screen shot is still duller than the light part.

The lighting seems to be correct on the walls, based on this shot the issue might be with your floor instead of the light itself.

You might want to check the normals on the floor, as incorrect normals can cause such artifacts.

After checking the floors I noticed that I had the Z scaling at 0, a quick up to 1 and the issue is solved.
Thanks for the help!