Strange seams/darker mesh

that’s a known issue with no water-proof fix. co-planar faces with baked lighting do produce those differences. you can try to minimize the effect with various solutions like better lightmaps, higher lightmap res, tweaked lightmass settings, etc. but your best bet would be to design your modular pieces in such a way that you either do not have connecting edges on flat surfaces or add some architectural feature there to hide the connecting edges.