I have a little problem regarding a mesh. I created 2 modular pieces, and the window part is a bit darker (they both use the same texture).
So my problems are these darker parts and the seams on the window.
To solve it I first switched to unlit mode.
As there are no more seams I think its safe to say, that its not a material problem.
What means it has to be an issue with the lightning.
Next I found a tutorial about shadow bleeding by WorldOfLevelDesign, which said I would have to break up my Lightmap to get rid of these seams.
So did this and this is the result (the new lightmap is on the window on the left (from the front)):
As you can see this didnt solve my problem at all, the textures also completely messed up.
Here are some screenshots of the lightmaps.
Exploded lightmap (messed up):
I hope you can help me resolve this, if you need any more screenshots/details just ask for them, ill do my best to provide them.
Thanks for every reply