I’ve noticed some strange rendering mess, check out screenshoots, hope they’re enough self-explanatory.
Tested with both UE 4.5.1 and 4.4.3, with same results in both versions.
Here’s screen of my mesh from 3ds max, mesh consist of 3 horisontal quad planes, material with opacity mask applied:
Here’s simple material setup, that’s just simpliest translucient/unlit material ever:
Here’s screen showing these same meshes in game, placed very close to each other, from this angle of view they look fine, without issues:
But, while I move around them, i see how middle and bottom planes fom some meshes begin overlay higher planes of neighbour mesh:
And even in editor i see same overlaps from some view positions:
So, what is going on? Does anybody know how to fix it?
Here’re assets used in this example: Download