Strange rendering of the material

Hi.

I have some model of the Table Lamp.

It looks nice in Blender:

http://s6.postimg.org/xijxkbcs1/screenshot_210.png

But material of the lamp’s screen in UE look like… “broken”?.. I can see right through lamp’s material:

http://s6.postimg.org/5kzpmvcz5/screenshot_212.png

http://s6.postimg.org/r8onxbddd/screenshot_213.png

How can I fix this?

Thank you!

you have to hit the little plus sign button in the top right of your 3D viewport, it will open a side menu that has the option.

Hi.

I’m newbie in Blender…

Where is option “option called back face culling”? I can’t see it…

http://s6.postimg.org/anlmvebn5/screenshot_215.png

in UE4, you can set your material to two sided:

or in Blender, you can apply a Solidify modifier to the lampshade, to give it thickness.

Thank you very much for simplest solution! :slight_smile: