strange reflection on glass, now fixed

Hi All

So I’ve been trying to make a glass window that reflects the environment, but im getting some very strange results, I’ve tried with surface forward shading and with translucency volume and I’ve created a clean unreal project to test if it was a setting in my main project and I get the same results.
any ideas it’s a very simple shader.

ive set the opacity 1 to highlight the reflections in the images

ok so i worked it out and ill post it here reather than remove the post, in project settings i set the reflections to high quality for translucent shaders

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