When I convert my skeletal mesh to a physics asset this is what I get when it goes into ragdoll mode.
Pretty hilarious, but not exactly the results I’m looking for, haha.
How can I fix this?
When I convert my skeletal mesh to a physics asset this is what I get when it goes into ragdoll mode.
Pretty hilarious, but not exactly the results I’m looking for, haha.
How can I fix this?
Fixed it by deleting a tiny bone and putting collisions off on all the overlapping bones.