Hi,
I have a skeletal mesh that I made myself that I’m trying to use as a physically simulated object in Unreal. I made it in Maya, everything looks ok on export. I bring it into Unreal, everything still looks fine. When I simulate physics on the mesh, some of the joints snap together and become concentric. Here’s a video of the behavior: - YouTube
Here are screenshots of my settings on the mesh’s physics asset:
Any idea what’s causing this behavior? How I can fix it? Thanks!