Hi people nice to meet you! This is my first topic so sorry if i make some mistakes, i will improve.
I am working for a videogame studio and i am currently facing a strange bug in Unreal Engine 5: When i use the cinematic view, the actors are in the correct locations but when i use the movie render queue, the actors have a strange offset on the Z axis ( UP ) making them walk almost one meter above the ground.
I leave here some pics and if you need any other information, i will deliver it.
P.s. i am currently having an error log of this nature, i think due to the AA Sampling?
"
[no shot CineCameraActor1] Due to Temporal sub-sampling or handle frames, evaluation will occur outside of shot boundaries (from frame -1 to 0). Section MovieSceneSkeletalAnimationSection_0 (Binding: BP_Character_Gladiator) starts during this time period and cannot be auto-expanded. Please extend this section to start on frame -1. (All times listed are relative to the master sequence) "
Images of the bug:
Correct
Bug