The problem appears in different sequences and looks like some strange vertical lines on top of the floor. The floor is a simple material from Megascans.
that’s a depth of field artefact. the close blur is having issues with depth sorting all of that geo. the width or height is the dof kernel size. i will try some things.
edit: i’m not getting anywhere. one choice you have is to disable multisample fx in the render options and render multilayer exr and do the dof in an external compositing program. i mean… it’s not gonna get easier, but you can do whatever with the data. i can’t get the weird channel structure to load in blender (for good measure) but i can confirm (via uncompressed file) it contains proper scene depth and motion vector data.
i dunno exactly, tbh. i get similar blurring artefacts, both in deferred and path traced. which is kinda odd. pathtraced should not really have those.
on default, i don’t get black lines. i have just a proxy test scene tho. it could be the geo, textures or shadows or other things in your scene. i dunno.
or i reckon this is a setting issue. you’re using alot of overrides. you could reduce it to default first and see how it looks. then enable the enhancements one by one. that way you figure what introduces the artefact. normal troubleshooting procedure. hmm