Strange lines on the floor appear in the Rendering

Hey Guys,

Maybe someone can help me figure out why I have such a strange line-like artifact on the floor material while rendering some of the sequences.


The problem appears in different sequences and looks like some strange vertical lines on top of the floor. The floor is a simple material from Megascans.

Here are the whole sequences to see the problem:

Any suggestions?

that’s a depth of field artefact. the close blur is having issues with depth sorting all of that geo. the width or height is the dof kernel size. i will try some things.

how’s this rendered? deferred or path traced?

edit: i’m not getting anywhere. one choice you have is to disable multisample fx in the render options and render multilayer exr and do the dof in an external compositing program. i mean… it’s not gonna get easier, but you can do whatever with the data. i can’t get the weird channel structure to load in blender (for good measure) but i can confirm (via uncompressed file) it contains proper scene depth and motion vector data.

Thanks for your reply.

My question was more about those strange vertical lines on the floor, but the DoF is the second issue I wanted to address.

It was rendered as a Lumen render in MovieRenderQueue.
Here are some settings I used:

Do you think those are just the limitations of the UE5 at the moment? OR is there a way to improve the rendered DoF?

i dunno exactly, tbh. i get similar blurring artefacts, both in deferred and path traced. which is kinda odd. pathtraced should not really have those.

on default, i don’t get black lines. i have just a proxy test scene tho. it could be the geo, textures or shadows or other things in your scene. i dunno.

or i reckon this is a setting issue. you’re using alot of overrides. you could reduce it to default first and see how it looks. then enable the enhancements one by one. that way you figure what introduces the artefact. normal troubleshooting procedure. hmm