Hi,
I understand that Quality vs Iteration Speed is a tradeoff which is always present. The strange thing however is that this bug only appears in one out the total 7 Maps. All of which dont have this problem when building on the lowest quality possible. (The bug however doesnt appear when I build the lighting in a persistent level holding this particular scene).
Regarding Swarm… I am aware of its capabilities, but have not yet had the chance to test it with multiple computers