Hey there, thanks for the link. I read through it, but I couldn’t see where or how I could fix the lightmap UVs. I opened up my mesh in UE4, and its lightmap resolution is 64. I also noticed that “Generate Lightmap UVs” was checked. Would that have anything to do with the problem? (also, sorry if I missed out anything on that page you linked me. I’m still very new.)
Also, if you imported as one object you should not do that, you can only have one lightmap per object so if it’s very big then you can’t get enough detail even with a high resolution lightmap. First split off objects that use the same material.