The Credits Pickup had worked before, would run around the map and then soon as I enter the trigger, pick up the credits, play a sound when its picked up then destroy the actor.
but now when I start the level, 80 credit sounds play all at once and then all my credits in the map suddenly all get wiped off the map (all of them get destroyed at once). That’s not supposed to even happen, its supposed to only destroy one of them at a time as I walk into the trigger to collect it…
Something has gone wrong but I don’t know how to fix it. think the Trigger has become corrupted…because the Onoverlap Triggers are no longer waiting for
me to step into the trigger to fire off the script, but its firing immediately like there’s no trigger being recognized.
“80 credit sounds play all at once”
This sounds like you might have done a “get all actors of class” and triggered whatever event in each.
“the Onoverlap Triggers are no longer waiting for me to step into the trigger to fire off the script”
And this sounds like you have placed something new in your map that has the wrong collision channel. Or maybe some collision channel has changed for something that’s already placed. OnBeginOverlap tends to not be triggered when starting a map, if they are placed. But if they are spawned as begin play, then they… might be triggered?
This sounds like the most plausible. Look at the collision channels for all the objects that seems to overlap these pickups.