Strange Hair Error in 4.11 with black dots showing where the hair is close to the mesh. The error is stronger when a point light is in the scene but also appears with spot lights. The character mesh below the hair uses a skin material with sub surfaces scattering and tessellation.
I’ve seen this too.
Hi Cronos3K,
Would you be willing to share a sample project that reproduces this in 4.12? I’m not able to get the same results with any hair/skin shader combinations, which is what I’ve seen this with before. The one project I had this with before was overly complex and I could not track down or reproduce the issue in a new project.
Thank you!
Tim