Hello!
I would just like to preface that I am very new to Unreal Engine, so it’s possible I’m overlooking something quite obvious. Regardless…
I am currently working on my college thesis, a 3D environment. All models were made in Maya and Blender, and textures done in Substance. Everything was going great, as I’ve imported everything in, am currently working on lighting, etc.
I’m having a very strange issue with reflections that will be pictured below. Any mirror’s reflections are completely messed up, where if you look at it straight on, it will either just show complete black space, or the sky, but looking at it from the side, it will work properly. I’m using Lumen.
Any help would be greatly appreciated. I’ve tried switching to Screen Space, following some YouTube tutorials about Planar Reflections, but those were having the same issue. It’s been driving me up a wall. Thank you!!