Strange Glitching Mirror Reflections?

Hello!

I would just like to preface that I am very new to Unreal Engine, so it’s possible I’m overlooking something quite obvious. Regardless…

I am currently working on my college thesis, a 3D environment. All models were made in Maya and Blender, and textures done in Substance. Everything was going great, as I’ve imported everything in, am currently working on lighting, etc.

I’m having a very strange issue with reflections that will be pictured below. Any mirror’s reflections are completely messed up, where if you look at it straight on, it will either just show complete black space, or the sky, but looking at it from the side, it will work properly. I’m using Lumen.




Any help would be greatly appreciated. I’ve tried switching to Screen Space, following some YouTube tutorials about Planar Reflections, but those were having the same issue. It’s been driving me up a wall. Thank you!!

Go into the visualization viewmodes and select the lumen overview to debug your scene. If you need help understanding these views, refer to the following documentation.

Black reflections in lumen usually means something prevented the object that should be reflected from being represented in the lumen scene. The angled view works because it can use screen tracing instead of raytracing.