Strange doubling-warping using SceneCapture2D


I currently have a group of objects floating above a reflective body of water; that body of water has a sphere reflection capture and a planar reflection blueprint applied to it. I need to view these objects using both a standard camera and a SceneCapture2D. When I use the SceneCapture 2D, I get a strange doubling-warping effect:

I say doubling because the bottom portion of the meshes look like they’re replicated, best seen in the swan photo. And I say warping because the SceneCapture2D’s perspective seems to be compressed starting at the horizon line; I’m not quite sure how to describe it, but it’d be helpful to look toward the strange, glossy-but-transparent upper horizon line and point slightly beneath it where the water becomes opaque. I’m really not sure what’s happening.

Does anyone know how I can fix this?

(Also, sorry about the double-posting, I accidentally deleted my first forum post on this.)