So for Vulkan I knew it. I just named the project like that. But for this cook it was OpenGL ES2. Gear VR, Mobile HDR enabled, and TemporalAA. Normally the demo run at 60fps (because there is nothing in the scene).
But here is a video to show you the bug.
Gear VR Strange Stereo Bug - YouTube.
So I tried with another project without Mobile HDR enabled (without multiview), and it give me a black screen ! (The project work on Cardboard !)
@motorsep, as I can see on the occulus forum, you’re really active. Do you succeed in cooking an app for Samsung S7 for Gear VR with UE4.14.3 ? If yes, can you share your config (like AA, Mobile HDR, Multi-view Target SDK, and other things like that !)
And I have a question, do Gear VR support arm64 ? I don’t think so, but I want to be sure !