I made a static mesh with 26DOP simplified collision, that has a lightmap resolution of 128, and I just generated the UV map.
The static mesh box is having a weird shadow effect now, how do I go about fixing it?
Hi Echo,
If you auto-generated the lightmaps within UE4 you’ll get lightmaps that aren’t breaking the edges of the mesh in a straight light so that you get a hard crisp edge for the lightmap.
More than likely when the UV is auto-generated it’s stretching the edges at an angle that is creating the edge aliased shadow you’re seeing.
Increasing the lightmap res may help but ultimately this will need to be adjusted in a modeling software to fix it right.
If you have any other questions feel free to ask!
Tim