Hello Unreal community,
I seem to have run into a very strange issue that is causing incorrect black shadowing to occur on my landscape.
https://forums.unrealengine.com/filedata/fetch?filedataid=185119&type=thumb&attachmentnodeid=
I created my landscape material using Megascans textures and followed this tutorial by Lukas on YouTube: Landscape Material Tutorial Part 1 (Unreal Engine 4) - YouTube
I know its not being created by the lighting because even if I disable my environment lights and through a light right next to one of the ‘shadows’ its still there.
https://forums.unrealengine.com/filedata/fetch?filedataid=185120&type=thumb&attachmentnodeid=
If I disable the tessellation on my material, its fixing the shadowing issue but I would like to have the tessellation enabled.
https://forums.unrealengine.com/filedata/fetch?filedataid=185121&type=thumb&attachmentnodeid=
Any ideas as to what may be causing this to happen?