Hello !
I recently switched to 4.15. And i have strange artifacts i didn’t have before in 4.14. It happens both with the forward and deferred renderer and i tried tweaking settings but wasnt able to solve this problem.
Can anyone tell me what this is about ? Thanks
I don’t think that’s a shadow glitch, kind of looks like maybe a mesh is too close to the camera and it’s clipping
Oh yeah… One of the plugins i use was causing the issue. Thanks i first thought it was a rendering glitch…