Hi everyone,
I’ve been trying to make a post process effect with only SceneColor texture since it should translate the output image along the y axis of the screen (like a de-synch in old movies).
If I set the “Blendable location” property to “Before translucency” I can see the particles, but of course they’re not affected by the post process effect.
If I set it to “Before tonemapping”, I can see that the particles are in the right position and they’re affected by the post process effect, but it seems that they only apply a displacement on the scene color texture since i’m using the standard fire particles.
And last but not least, If set to “After tonemapping” (which according to the specs should consume less resources) I can only see a black screen.
Any ideas?
Thanks,
Riccardo.