I’m trying to create a material which changes if a Mesh/Object comes near to its surface.
My results were always some kind of janky and weird, so I’m tryining to figure out what is happening and where the problems are coming from.
I found this (below) in the documentation and was trying to rebuild it (without the opacity, only emissive).
(Distance to nearest surface)
But in my scene something strange is happening. (gif) It should look like in the documentation, but I’m more then far away from it.
I’m not sure what I am doing wrong. Maybe you have some suggestions?
Gif of what is happening in my scene:
- Mesh Distance Field is activated
- “Distance Field Resolution Scale” is on 10 or higher
- Two-Sided DF is “not” activated
- raytracing is activated
- UE4 V26.1