Hi, i’m new to Unreal Engine (so probably noob question…) and want to use it for archviz
The idea is to make a sphere Panorama (360°) of a room using the BP_capture.
But the BP_Capture only works with baked lights, not RTX… so I have to bake lights
The problem is that I’m getting strange shadow artefacts on the curtains and walls of the room
I already tried to increase the shadow maps, changed the materials and checked the surface norms and UV of the curtains, no success so far.
The problem is probably originating from the Directional Light outside of the room, but I’m not shure why it happens.
Please help, i already spend like 3h trying to fix it, without succsess.