I am currently rendering a scene in UE5 and whilst in the viewport the image looks fine, in the movie render queue a hard line appears in the middle of the screen of the render. I can “get rid of it” by disabling fog or the sky atmosphere but I am entirely unsure what is causing the issue. I am using Ultra Dynamic Sky if that helps at all though this still is prevalent with standard exponential height fog when I plugged into UDS briefly.
I ran into this issue recently and stumbled on this thread whilst solving it.
The straight line occuring only during render queue is due to a pair of CVars that get applied by the ‘Cinematic Quality’ scalability settings, which seem to clash with UDS. You can test this by flicking the viewport’s ‘Effects’ setting between Cinematic and Epic.