Hi there I couldn’t really think of a good title but what I am trying to do is have a crank that I can ‘use’ which will in turn open a door, the door part I am not up to yet because I’ve come across a little problem, what I have is a trace that is constantly firing to check if there is something usable in front of the character, if that trace detects something and then the use key (‘E’) is pressed it will activate it.
For the crank, what it is doing is playing a timeline that essentially rotates the crank on the spot which does work, but when I move away from the crank and the trace cannot pick it up anymore, the crank will still be rotating as long as the key is down, If I release the key however it stops like normal and wont activate again until the trace picks it up.
I will post a couple of pics to show what is going on.
Blueprint
Trace firing
Crank still rotates even though it’s not in the trace anymore.
Releasing the key and pressing it again returns the message so I know it doesnt find anything, this message should play when I get out of range from the crank, but it only does it if I’m already out of range and press the key
Any help would be much appreciated, also if someone wanted to set me on the path to getting the door to move aswell that would be so helpful, I think I have an idea on how to do it, but I have yet to try it out.
Thanks.