Stop Translucent Material from Fading with Distance

Same problem with Translucent material (dark glass windows on the yaht). At large distances from camera they become fully transparent as if it was without glass. At some closer distance - it appearing and looks great. But i need to place a yaht in a decent (far) location from camera. Maybe there is some clipping plane or fade distance world parameter for translucent materials that may cause this problem?

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