Stop Translucent Material from Fading with Distance

Same problem here too. The command r.TranslucencyLightingVolumeDim helps a bit but VRAM fills up quick and the scene crashes if you increase the default value of 64 to anything higher than 512. Is there no way to increase the distance at which lighting is kept? Hate having spotlights and pointlights and rect lights disappearing when lighting my translucent materials at distance