I am spawning a NS onto a head mesh of my character and when I go to play and switch outfits, the PS doesn’t stop spawning, the NS is infinite because I need it to remain on the player the whole time, but when I play and switch my character outfits, it doesn’t shut off.
In my BP I have the function Spawn Emitter Attached because it’s a NS, not PS from cascade
Hey there @xnnxphxse1! One option would be that if the outfits themselves have the Niagara systems already attached and maybe a bool to change variables in the the systems to fire or not. This way you can control the system on the fly, don’t have to repeatedly spawn and destroy them etc.
Quick tutorial on using Niagara parameters:
Quick example I put together for someone trying to only start spawning particles while a button was held. (also changes the color of the particles):
Let me know if you have any questions!
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Hi there, unfortunately I don’t think this will solve my problem as switching outfits isn’t prompted by using a specific button/key → essentially what I need is “Spawn Emitter” because that function seems to deactivate the particles even though they’re infinite when I am in lobby trying to change outfits, but since I am using Niagara, it isn’t possible to use Spawn Emitter, only Spawn System attached/at location (I think, I am fairly new to BPs) but thank you for your reply ^
The key itself was just a simple way to show the function itself. It can be fired any way you’d like, i.e. say you’re in a menu and you’d like to stop the particles while previewing your outfit, you could just enable and disable to any degree.
Spawn emitter and spawn system aren’t actually so different. But with Niagara you can have full control there. So functionality wise all you need it to do is be able to be disabled?