Stop spawned emitter from rotating towards the camera

Hi, I’m quite new with the particle system in UE4, but what I’m essentially trying to do is to re-create the weapon collision effect from Metroid Prime. In the game there’s a growing ring of energy when the bullet collides a wall. I have the effect I want, but when it collides with a! wall, the emitter is always facing the camera, and it moves as the player move. It should stay static, and the spawned rotation of the blast should be opposite to the wall it collides with. I’m using event hit on my projectile_PB and spawned emitter attached to the comp I hit the bullet with. I’ve read a lot of sort of similar thread, but no luck. I’ll add a short video to showcase the problem, to make it clearer. thanks in advance :slight_smile: