Hello, im having a problem with my reflective objects.
My map is indoors and i would like to have a slightly reflective floor however on the edges and when i look down all i get is the sky box
How can i get it to stop reflecting the sky box and have it reflect the roof
material is surface, opaque and default lit
base colour green
Metallic 1
Specular 1
Roughness 0
Using a skylight for ambient light
skylight is set to specified cubemap DaylightAmbiantCubemap
i realize i could set the cube map to a solid gray however i would like have the ceiling reflecting