As question asked. How do you make a light source not replicate? So what I’m trying to do is turn on a spot light locally on my character pawn. Every time I do so it’ll turn all of them rather then just one. I tried to use owner only see but spot light cannot be connected. Am I missing something? Or this can’t happen in blueprints?
I’m really having a hard time getting this to work. I was able to hide actors locally but doing the same method doesn’t work with lights.