Hey everyone, I have a camera with fixed rotation, it only zooms in and out of scene. I wanted to develop the depth of my scene using the foliage tool to get some trees in there, I made some almost-billboard trees with very little amout of polygons, but they can’t be rotated.
The foliage tool gives in a random rotation and I can’t seem to find anywhere for a place to stop it. Estabilishing the shaders to make them always face the camera also didn’t work.
I’d need to know if there’s a way to stop the random rotation on the foliage tool, I’d like to use it because of the pre-estabilished scalability that would take some work to setup on manual programming.
Except I did, it doesn’t work, for some reason my static meshes do not work with this checkbox. I need another answer, or at least a reason for why the checkbox doesn’t work.