Stop Pawn from moving to fast

Hi. my Pawn is a hover car that hovers. When I add force to the Pawn it moves really fast. I get the angular velocity, and it goes way above 9k. It’s too much, and doesn’t give the game good mechanics.

How can I add the correct force and make sure the the pawn doesn’t keep reaching speed.

The pawn is physics based. I am not using any Linear Damping or Angular Damping. Thank you.

For example, in a car you have gears, the first gear has a max speed of X, and your car has a max speed od Y mph .
I don’t want a gear system, I just want my pawn to speed up and speed down, where the it can’t go over max speed.

You could try using a Clamp node to limit the results on your applied force, or try using a timeline to increase the Damping effect as you speed up to limit its acceleration or the timeline could be used to gradually apply the force as well.