Hey there @tonygillham and @JollyTarkaVFX! Welcome back to the community! Particles rendering is actually based on their bounding box (at least in realtime), so I’m assuming this fix should apply for rendering as well. Head over to the emitter settings, change “Calculate bounds Mode” to fixed, then set a large size. This will make it always render, which is great for rendering as you don’t have to worry about performance as much as realtime games. Let me know how it goes!
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