Hi all, i’m kind of at a loss here.
I have a very simple setup in which i use levers to move a platform around.
Unfortunately if the platform touches a wall or any other mesh it goes right through it.
And i want this to stop from happening. I want to be able to use the levers to control the movement of the platform. The moment it hits a wall the platform should stop and i need to push the lever the other way in order to move the platform around again.
I thought collision would take care of this but unfortunately it doesnt work. But maybe thats because using the actor offset function overrides the collision?
My character CAN stand on the platform while its moving around so there is atleast some sort of collision going on.
I tried different kinds of collision setups with no luck.
I sort of got a overlap begin/end to work. Where i would set the actor local offset to 0 the moment it overlaps, But since it wont be able to end the overlap, this doesnt seem like an sollution either. I didnt get a hit event to work either.
I feel like there must be a very simple solution but im not that great with blueprints.
Any help is greatly appreciated.