So I have a SM and from up close I have the desired effect:
but from far away it does this and looks horrible:
In fairness I have no idea how to make a material that can have a transparent, emissive mask and contain metallic, roughness and specular colours at the same time…
So there might be 2 or 3 transparent meshes stacked on-top of each other with a bit of rotation to get the glowing effect
Any help on how to fix this would be incredibly appreciated!