Stop host from replicating?

Im running on a server client network. And it seems that no matter what i do the host/server player will always replicate to the clients. Is there a way to make some bp nodes/execute paths run off the network completely? I can do this with client players easily. To elaborate Im doing the whole highlighted interactable with custom render depth, and I want this code to be completely local.

Bump on this… I am having the same exact issue. Anyone know of a solution?