Stop ball component rotation

Hey guys,

So I’m working on a rolling ball game and the ball has a few components that i can’t quite figure out how to make work properly. The ball is supposed to have physics kinda like goo or jello, so i would like the facial features (eyes, nose, and mouth suspended in goo) jiggle around in the goo as i move. For example, if i were to stop i would want the mouth to stretch out away from the ball and stretch some of green goo out with it.

Second, I can get the skeletal meshes of the facial features imported into UE4 from blender but i can’t get them to stop rotating around when the ball moves, so the facial features and inside of the goo rolling along the same axis the ball is. I tried to lock the rotation and position but it didn’t seem to change anything.

Suggestions?