Hey all. I’m trying to make an AI that stops moving when the player camera is able to see it. I would use Pawn Sensing, but when the camera is angled to face the ground or sky, the AI is still unable to move. How would I be able to make the AI stop moving if the camera is able to see it?
In pawn sensing you could check what angle the camera is at.
If not at ground or sky, then stop.
(if camera rotation in range of -45 and 45 or whatever the appropriate angle is)
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This worked. Thank you so much.
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