Hey there @YzXupoo! Welcome to the community! This use case definitely seems like it’s going to require a (mostly) custom implementation of a UI element. I’d personally begin with a bit of research into how other’s that have worked with the engine have produced real time graphs, thankfully there are a couple (Much older but likely still relevant) implementations like Graph Plotter (as mentioned in the thread below) that can be driven with data as it occurs, though you may need to rework it a bit to be for runtime/packaged builds.
That said, working from native UE without adding too much custom, I’d likely be looking at how the engine handles Scollable UI, and try to embed a series of DrawLine
renders into them.
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