Stitching screen recodings into cubemap for VR output

Thanks for that! I unintentionally learned a lot of things such as degrees of focal length and the different outputs VR can use while going through all of this which has been incredibly insightful! Thanks for your help :smiley:

I will have a tutorial up soon, I’m attending a funeral today and I will be back tomorrow afternoon. I can begin structuring a thread then and post a link here!

I am recording through OBS, purely for the fact that I tend to have optimised frame rates.

As you can imagine, 1FPS drop or raise could destroy this entire project!

That looks very interesting though, any idea how to get that running on an unreal game without any particular debugging/console whatsoever?