I’m going to try and simplify this as best as I can, and as a result, I apologize if this is in the wrong section.
I want to screen record 6 x 90° angles (front, left, right, back, up and down). I will achieve this with an in-game replay viewer which assists incredibly in the concept. Without it, I doubt this idea would be possible.
With these 6 x synchronized recordings, I wish to stitch them together to create a cube map using tools I have purchased for after effects.
The math checks out for everything but I think there may be hiccups.
For starters; has anyone on the forums ever done this?
Secondly; even with an in-game FOV of 90° for exact 360° coverage would the resolution affect my outcome?
I figure actual 4K resolution used in VR is typically the texture standard of 4096x4096 and NOT the commercial standard… So, will screen recording at 1080p (1920x1080) give me incorrect and effectively non-connected recordings? At the end of the day, the 6x recordings need to cover all visible angles at any given time so this may be an issue for me.
Thirdly; The unreal engine based game itself does not have advanced xyz information available for the end user. So as long as I cover every angle (as discussed in second point), will the starting location matter?
If anyone has ANY information that could help me with some information regarding this very complex task, it will be sincerely appreciated and the outcome will likely end with a very popular YouTube channel to which you will be thanked.
I will attempt 6x screen records tomorrow as a test to see if they correctly stitch together in 1080p and I will of course post my results.
Thank you for reading this lengthy topic and again, thank you to anyone who participates.