I was wondering if, now that VR is heavily integrated into Unity and not just 2 seperate camera views, is it going to be reasonably simple (or even possible) to send different textures or objects to different cameras (think object culling via layers or using ‘layers’ in something like Unity and occluding per camera based on that).
A good example would be playing stereoscopic 3d content inside of Unity, how does one ensure that left eye gets the left ‘texture’ and so for the right?