Stereoscopic 360 cubemaps with stereo layers not working

Hello there, I have successfully used cubemap stereo layers in the Oculus Quest and it works perfectly. But when I tried to use cubemap stereo layers on PC (for steam or oculus) it shows a small rectangle with portion of the cubemap and everything on the sides is black. Oculus says that VR Composition Layers do work on the Rift but I havent been able to make it work.

Does anyone know what might be wrong with my project? I am using 4.22 but I have tried in 4.24 with no success.

Thank you!

https://developer.oculus.com/documen…y/?device=RIFT

https://docs.unrealengine.com/en-US/…ers/index.html

Can anybody shed some light with this matter or stereo layers??

Thank you