Stereolabs ping pong example - Failed to create directory shader debug info

Hello fellow developers!

I´m currently workind with a zed mini stereocamera to develop a live composition protype in unreal engine.

I`m trying to track the recording camera with the zed mini, for that reason, I´m trying to get the necessary code and components to do this from the Ping Piong Mixed reallity example form stereolabs. However, while opening the uproject, i get the error that you can see in the attached image.
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Anybody knows how to solve it? Does anyone have worked with stereolabs plugin in unreal? I really need some help.

Thanks in advance.

1 Like

I have the same issue it seems UE is dumping shaders with platform + long description names. So you can simply type in this command r.DumpShaderDebugShortNames 1 and now you are able to package your project.