I have a 3d widget menu in VR that I want to render with stereo layers and it works perfectly but when I destroy the widget actor the stereo layer isn’t destroyed, it remains there for about a minute before it disappears. Before using the stereo layers I was using a normal 3d widget and it was destroyed without problems. Actually, if I have a normal widget in the same blueprint actor (like a second menu), when I destroy the blueprint actor the normal widget disappears but the stereo layer stays for another minute.
I’m using ue 4.26.2 and Oculus